![]() Get enough of those puppies and you can take out just about anything. I don't have the Zero Hour expansion, but I do know some badass strategies for the original Generals: and no matter what kind of shit you send them into they always have a habbit of making it back to base. they dont pack a real big punch, but they are extremely useful nonetheless, especially when equiped with 'bunkerbuster' bombs to clear out buildings and bunkers. theyre just plain brutal.ĥ-USA stealth fighter. and they dont even know youre there until you decide to open fire.Ĥ-CHINA overlord tank - three of em can over-run an entire base. Burton and is armed with the effective sniper rifle, plus he can still take out vehicles.ģ-USA (Air Force General) stealth comanche - three of em (along with light patriot missile defense) can defend your entire base indefinitly against all computer enemies. Burton before they know the sniper is even there.Ģ-GLA (Demolitions General) Jarmen Kell with explosives - can blow up buildings ala Col. he will take out Jarmen Kell, Black Lotus, or Col. ![]() its the range of the sniper rifle that makes it the best unit in the game. 1 can kill 20 infantry before they know what hit them. anyway these are IMO the best units the game has to offer.ġ-USA sniper - stealthed when stationary. i prefer USA (air force general in particular). While c&c generals has its faults as a strategy game, it is addictive as hell. ![]()
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